Chain and hail are invaluable for crowd control while make invis and mass healing are excellent both in combat and outside. Aero gives you chain lightning and make invisible, while hydro gives you hailstorm and mass healing. Personally I thought having two master spells (which means 5 skill points) in both aero and hydro was worth it though. All you're missing out on is the second master spell in each school. You can technically make a generalist mage that has 4 points in all four elemental schools and still do fine. Two points are probably not worth it since most adept scoundrel abilities require daggers. Rangers can use the scoundrel spells effectively since both scale with dexterity, so giving your ranger 1 point in scoundrel is excellent for the utility. That means warriors can't use spells effectively (you need 8 intelligence even for rank 1 spells to not fail half the time), except for summons and teleport. The main thing I've found was that warriors and rangers work best when specializing in strength and dexterity, respectively. It was incredibly easy on classic difficulty, and would probably work on tactician. I went with two 2-handed warriors (max man-at-arms, some utility stuff like vampiric touch/summon skeleton, teleport/cleansing wind), an archer (max expert marksman, utility scoundrel stuff like adrenaline, stealth and haste, utility geo stuff like spider summon and oil) and Jahan as a aero/hydro mage with maximum healing and crowd control (and crafting skills since he starts with scientist.) You get a lot less attribute points in DOS1 compared to 2. Vendor Prices, Bartering & Attitude Formulaīattlemage doesn't work that well, as you'll be kinda gimped late game if you split points between intelligence and strength. Level Up: Attribute, Skill & Talent Point Breakdown The Quick Questions and Looking for Group Threads exist for a reason, use them. >!This is spoilery!< to get This is spoilery Submissions should relate to Divinity Original Sin or other works of Larian Studios.ĭo not put spoilers in the title of your post and mark your posts. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions fight foes in turn-based combat explore an open world and interact with everything and everyone you see. Welcome To The Divinity: Original Sin Subreddit! For gameplay features programming, Lua is much more concise than Osiris.Looking for a Group to play with? Try this thread || Discussion Overview Lua has many advantages over Osiris since the extender makes available a lot of functions that are not usable in Osiris. Using it in DOS2 requires a small setup described here : It is widely known for its usage in games modding (World of Warcraft, Garry’s Mod, Roblox, …) and is easy to use. Lua is a procedural programming language with possibility for OOP design. It is somewhat similar to Osiris syntax-wise, but it works in its own way. However, it is very inefficient for programming gameplay features.īehavior scripting is tied to items and characters of the game. It works with statements and databases, which is great for designing quests. Osiris is a declarative language which makes it very different from the way most common programming languages work. (Note : the script extender adds new Osiris calls, event and queries) Norbyte’s script extender adds support for a 3rd language : Lua. Q: What scripting languages are used in the Divinity Engine 2 ?A: It uses 2 scripting languages : Osiris, used for Story scripting, and a no-named language we generally refer to as “Behavior scripting”. Make sure to regularly backup your project files, especially for maps.LaughingLeader’s Source control generator can do it very easily for you: Public : contains the rest (stats, resources, behavior scripts, …).Project : contains the project metadata.Mods : contains maps data and story scripts (+lua scripts).Nobody wants to help lazy bums so if someone catches you copy-pasting code/resource an experienced modder gave you without working it, forget about looking for more help. When you ask for help, make sure you show that you have searched and worked on your side. Then if you’re really stuck after doing that work, I will gladly help you.” Search for a solution for 15 to 30 minutes, make sure to dig the available resources you have or look for some you may have missed. Golden citation I heard from a wise man : “ If you need help, don’t come to me.
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